Publisher: Nintendo
Genre: Puzzle Action
Back in 1985, someone at Nintendo decided that it would be a great idea to have a Mario game wherein Mario cannot jump. Probably the sensible thing to do with someone who made that suggestion is to sit them down circle-time style and explain to them that when Mario was introduced, his name was actually "Jumpman," and that if Nintendo hadn't been late with the rent payments, they wouldn't have ever thought to name him Mario. Then, in full sight of all the other employees, that employee should have been shot in the back of the head and left there as an example.
Instead, they made the damn game.
I consider this game a dis-continuity in the Mario universe and demand a ret-con! |
When I know I've played a Nintendo game, but I can't remember when, I always suspect I'm in for a real "treat" in the most ironic sense of the word. Indeed, Wrecking Crew failed in all the ways that a game should not fail! Start to finish, the whole thing is an unchallenging, unfun, unpleasant experience that immediately evoked a response that can be summarized in the phrase, "Oh, yeah - THIS game..."
In Wrecking Crew, you are Mario, except that you have none of Mario's abilities except the Hammer from Donkey Kong. And like the semi-useless hammer in question, as long as you hold it, you cannot jump. Unlike in Donkey Kong, however, you can't ever put it down. Never ever. You don't get to jump, you don't get to do anything but swing a hammer to destroy things, which sounds far more fun than it is.
You can't tell from this picture, but I've already failed. |
OH, GOD, NO! WRONG LADDER! |
John's Rating: 1.5 out of 5.0. I hate this game, but I really can't deny that it's a functional game with all the trappings of such, so it deserves a bit of credit for that. When it comes down to it, though, there's nothing this game has to offer that's worth taking it up on.
No comments:
Post a Comment