Year: 1987
Genre: Action
"In a world without sanitation regulations, one man stands ready to give the people what they want: delicious piping hot burgers. This master chef prepares his creations the only way he knows how: through the power of stepping on food. But when a group of rogue hot dogs and fried eggs threaten to put him on the grill, will he be able to turn the tables on the food rebellion, or will BurgerTime be seasoned... with death?"
-The back of the BurgerTime box, except not actually.
Alternately, this could be Upton Sinclair's The Jungle: The Game |
In BurgerTime (CamelCase spelling is intentional), you play the role of Peter Pepper, a chef who prepares simple, yet presumably delicious burgers by mixing-and-matching strange burger toppings that he walks on. Though I have my doubts about this dubious approach to culinary excellence, I can't argue that the end result isn't a set of four perfect-looking people-sized burgers.
The gameplay is fairly simple - you climb up and down ladders and scamper across the assorted burger parts while being chased by murderous hot dogs, fried eggs and pickles. The only weapon in your arsenal is pepper, which stuns these vicious comestibles. When Peter finishing crossing a given sandwich piece (or manages to, by any means, step on each discrete segment thereof) it falls down a level and, potentially, pushes down or crushes anything beneath them. If you manage to sandwich one of the more aggressive foodstuffs in the process, you get bonus points and, presumably, a more interesting burger.
* This section borrows heavily from Stephen Hawking's lesser known workA Brief History of BurgerTime |
The unfortunate fact, from my perspective, was that the Nintendo did next to nothing to improve on the game despite being the most modern video game system widely available at the time. Issues from previous versions of the game abound: Peter Pepper moves slowly and clumsily and has difficulty getting off ladders anywhere but the top and bottom. The difficulty curve on the game is sharp, and the NES's additional processing was put to good use in one department: the maximum enemy count is higher than in previous versions.
This is the second level. Notice the many, many choke points for the enemies to kill you with. |
John's Rating: 3.0 out of 5.0. Despite my criticisms, once you get the hang of it (and start to anticipate the enemy's movement patterns), BurgerTime is honestly a lot of good, wholesome Nintendo Hard fun. I just wish they would have made a NES-released sequel / update to this game.
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