Monday, April 18, 2011

Wrecking Crew

Year: 1985
Publisher: Nintendo
Genre: Puzzle Action


Back in 1985, someone at Nintendo decided that it would be a great idea to have a Mario game wherein Mario cannot jump. Probably the sensible thing to do with someone who made that suggestion is to sit them down circle-time style and explain to them that when Mario was introduced, his name was actually "Jumpman," and that if Nintendo hadn't been late with the rent payments, they wouldn't have ever thought to name him Mario. Then, in full sight of all the other employees, that employee should have been shot in the back of the head and left there as an example.

Instead, they made the damn game.
I consider this game a dis-continuity in the Mario
universe and demand a ret-con!



Wild Gunman

Year: 1985
Publisher: Nintendo
Genre: Shooting - Zapper

If a certain "certified sane" Floridian lawyer is to be understood and believed, the Nintendo Zapper was, for many children, their first taste of murder and a gateway to the immoral video-game-playing lifestyle. Thus, Wild Gunman was, without a doubt, the first TRUE Nintendo murder simulator, allowing us to finally live out our depraved fantasy of being an officer of the law and bringing violent felons to justice.

This is the end of the innocence...

Tennis

Year: 1985
Publisher: Nintendo
Genre: Sports - Tennis

I believe that, since my childhood, there has been not only a general tendency to make games easier (which is super-good) but also a dumbing down of expectations. Players were once required to control every aspect of the game's interaction, whereas now there exist a good many games that take parts that would have once fell out of the player's purview out of their hands. Take, for example, the Nintendo version of Tennis vs. the analogous Wii Sports subgame.

I could have just reviewed Tennis, but that would
almost certainly be less interesting.