I'm going to babble in a non-review capacity for a moment. Feel free to ignore this post if this isn't what you're here for.
Friday, September 14, 2012
Thursday, March 29, 2012
New NES Games
Just the other day I was lamenting to my old pal The Admiral regarding my apparent inability to keep up with this blog. He patted me on the shoulder in a manner at once condescending and sympathetic and said, "Don't worry, you'll catch up - it's not like they're making any new games for the NES." While I appreciate the sentiment, and I certainly don't think that it's an altogether unfair statement, what about...
Wednesday, February 15, 2012
BreakThru
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| I know I complain about title screens a lot, but when this is my introduction to a game, it's really hard to get my hopes up. |
Year: 1987
Genre: Shmup Side-Scroll
In BreakThru, you are the driver of a jumpy car (a fairly common video game theme even today) who must drive into enemy territory, assault their base and recover a top secret jet of some sort (top-secret jets are also a fairly common theme). Along the way, you'll battle enemies that shoot constantly into the area you have to occupy to even have a chance to shoot them, parachutes that prevent their precious cargo from ever reaching all the way to the ground, and chunky controls that will kill you more effectively than any of the enemies can hope to.
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| Jumpy car, meet... some kind of tank with an antenna and also I think it's got wheels? |
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| The final season of Little House on the Prairie was decidedly more violent than the others. |
Bomberman
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| Dystopian futures have terrible fonts. |
Year: 1987
Genre: Action
Bomberman is a game about a little robot guy who, presumably, lives in a dytopian future where sentient robots are relegated to menial production jobs and all structures are comprised of a combination of bricks and blast doors. Bomberman's deepest wish is to become human, and he heard a rumor that any robot who makes it to the surface becomes human and gets to star in a considerably less fun game. As such, the bomb-making droid sets out on a quest to escape his dull factory existence and kill everyone in his path, a plan that is, frankly, awesome.
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| "Feel my fiery wrath, orange lightbulb! I *will* become a real boy someday!" |
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| My God, what have I done?!? |
Saturday, November 26, 2011
Athletic World
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| Family "Fun" Fitness |
Year: 1987
Genre: Power Pad
Do you own a Power Pad? The answer to that is, "No, you do not own a power pad because no one does." The Power Pad was part of an insidious plot to convince us to use video games as a way of staying fit and healthy. How stupid is that? So stupid that DDR made huge amounts of money off the idea. So stupid that all three major game systems of the 21st century are courting that same fitness nut "gamer" crowd through motion sensing cameras and motion capture controllers. It's all part of conspiracy to make gamers use games as exercise, and it finds all its roots here.
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| I "won," but at what cost? |
Athena
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| Athena will get the hang of winking someday. |
Year: 1987
Genre: Platform
The gods must be
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| At least the best armor isn't a chainmail bikini. |
* I know their first two games haven't been very promising, but SNK was a great company, I swear!
Arkanoid
Publisher: Taito
Year: 1987
Genre: Breakout Clone
Every day, people in the civilized world encounter, at bare minimum, four walls (presuming they have a coffee can in their bedroom to poop in), and you know what? Sometimes, we don't like it. Sometimes, a man just has to say, "You know what, Mr. Wall? Who the hell are you to come into MY house and tell me which of MY rooms are partitioned from one another?" For those of you who, like me, have found themselves injuring some portion of their anatomy in a furious tequila-fueled attempt at libero cubiculum, Arkanoid may well prove to be the cathartic experience you need.
Year: 1987
Genre: Breakout Clone
Every day, people in the civilized world encounter, at bare minimum, four walls (presuming they have a coffee can in their bedroom to poop in), and you know what? Sometimes, we don't like it. Sometimes, a man just has to say, "You know what, Mr. Wall? Who the hell are you to come into MY house and tell me which of MY rooms are partitioned from one another?" For those of you who, like me, have found themselves injuring some portion of their anatomy in a furious tequila-fueled attempt at libero cubiculum, Arkanoid may well prove to be the cathartic experience you need.
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| "Hey, kid - wanna eff up some walls?" |
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